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realistic, but it will make a deeper impression on your game looking for here, and what can they expect to find? players. Rather than immersing herself in the psyche of one Gothic- horror character, the Storyteller must create a rich tapestry Also, take a look at your setting, and do the same thing for in which she plays all the forces in a Gothic-horror world. each location that you do for each NPC. If it's a location of This gives her the unique opportunity to be more than just major importance, study it carefully. You are obviously not an actor on the microcosmic stage. She is the stage. going to portray a building. However, picture the location, the "set," in your mind. Make sure the location has several Roleplaying takes place in the Theatre of the Mind, the distinguishing features that you can convey. In a horror shared universe prepared, updated and hosted by the game, smells and odors are good at conveying a particular Storyteller. The players are the ensemble acting company mood. populating the space, but the Storyteller must set the stage before they appear, and act as stage manager, dramaturge For minor locations, do the same thing as for minor and director as the unscripted, unrehearsed, spontaneous characters. Toss in something quick that will make an drama unfolds. impression. It should be something short, yet unique to 89 Vampire Storytellers Handbook To provide the players with an experience suitably rich in in other countries. And we fear that if it can happen darkness, fear, oppression and horror, the Storyteller must overseas, it can happen here. populate his stage with suitably frightening situations and From proof of stolen election materials in Watergate to creatures. Heroes are made by the quality of their villains. proof of illegal predations by the Iran-Contra gang to new Protagonists can only rise as high as the antagonist stoops evidence of stolen Presidential elections and Presidential low. In movies this is often accomplished by having the assassinations, it is clear that it can happen here, and does. irredeemably evil villains kill the hero's girlfriend or best It never was morning in America. It's been the pre-dawn pal or dog or all three. But we require more than that. Hour of the Wolf for a long time. The thought of an Our myths are pallid, uninspiring and ultimately American coup d'etat is truly frightening, more so than all unsatisfying if they are nothing but passion plays of the mournful tales of vampiric horror we wan weave. vengeance. The overall menace must be extraordinary. It So here we have the great horror that can illuminate our must reek of the very foulest iniquity. The players have got games. This is the horror the Anarchs face every day. The to reel with the impact when they learn the full extent of terror of not knowing who the greater enemy is - the the villainy. Simple wickedness is not enough. Pawns of the scowling leader of a rival Clan or the smiling Elder of your real Enemy can be merely nasty bad guys, but the own. All the worst elements of the sh adow government of overarching scope of the Enemy's crimes must be pervaded America are present in the Camarilla, but are magnified to with a rich mire of the Nth degree. The treachery, covert wars, double-dealing corruption and horror. Only then will the players' triumphs and assassinations are even more common among the actually be meaningful. But where do we find sufficient undead. corruption? Where can the Storyteller go for inspiration The secret deals made in sumptuous boardrooms and fetid and guiding principles? As always, your source is the alley s at the middle and high levels of the Camarilla leave world. All the primary building blocks you need to set your the young Vampire isolated in a frightening world. stage are there, in the actions of real people in the real Shadowy cabals of powerful Elders plot with Methuselahs world. above, Ancillae below and Elders of rival Clans to suppress Look around you for the worst examples of villainy, and the young and keep their lofty positions intact. They grasp incorporate them. What are they? Adolf Hitler? Saddam at power for the sake of power. They hoard vitæ for the Hussein? Ah, dear Storyteller, there are far richer veins of sake of continuing their unlife forever, at all costs. At the evil to mine than those. Far fouler than naked aggression is bottom of their undead hearts, their greatest loyalty is not aggression clothed in the rich new robes of the emperor. So to a cause or even their people, but to conserving their own what do we look for to find these examples? The secret is position and power. betrayal. Rank, malignant betrayal. There is no one they will not betray in their mad quest for The real villains in our world are not petty tyrants with fresh blood and their own eternal survival. They have no thugs and guns and clumsy, fumble-fingered power plays. real interest in the younger Vampires except as pawns, The real horrors are the leaders who hide behind noble soldiers, workers and food. They profess great loyalty to purposes as they betray our trust: those who rule in our their young, but always weigh the amount of sustenance name, but not with our permission, and silently betray the the young Kindred could provide against the resistance he shining promises they make. The greater our trust and could muster in defending himself. The Elders work to faith in them, the greater the possibility for rank betrayal, keep the trust of the young until they decide to attack that and true horror. particular Neonate. Despite rosy pronouncements and optimistic forecasts, This puts the Neonates in a double bind. To gain power in there is a bleak pall hanging over much of the world. the Camarilla, the young Vampire must be absorbed into it,
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